CS2 Data Structures Activity

(Difference between revisions)
Jump to: navigation, search
(Directions:)
(Additional Information:)
Line 100: Line 100:
 
|'''Materials/Environment''' || Access to OpenMRS codebase  
 
|'''Materials/Environment''' || Access to OpenMRS codebase  
 
|-
 
|-
|'''Author''' || Darci Burdge, Patricia Ordóñez, Jeff Ward
+
|'''Author(s)''' || Darci Burdge, Patricia Ordóñez, Jeff Ward
 
|-
 
|-
 
|'''Source''' || POSSE 201405 Workshop Activity  
 
|'''Source''' || POSSE 201405 Workshop Activity  

Revision as of 23:50, 17 August 2016

Title CS2 Data Structures Activity
Overview Using the HFOSS OpenMRS project to illustrate the use of data structures in a complex system
Prerequisite Knowledge CS1 and Java
Learning Objectives
  1. Describe the difference between a data structure and the implementation thereof.
  2. Explain the application of a data structure in a specific large complex software system.
  3. Evaluate tradeoffs in selection of data structures.
  4. Analyze the time complexity of an algorithm that uses the data structure.

Background:

Data structures are widely used in the development of large complex software systems. The decision to use a particular data structure is made by the programmer or in many cases a development team. Several factors must be considered including storage requirements, time requirements of the various operations that will be performed on the data, and usage patterns (i.e. the number and order of deletions, insertions, updates, etc.).

This activity will explore a class within the OpenMRS code base where a number of data structures are utilized. As such, it is expected that the students will have some general knowledge about the OpenMRS project.

Directions:

  1. Go to the DataExportFunctions class and examine the import statements found at the beginning of the file. Provide the class names of four data structures that are used in DataExportFunctions.java. Note: You may need to refer to the Java APIs and should recall that an interface is not a class.
  2. Go to the following link and then answer the questions below:
    http://stackoverflow.com/questions/8315116/what-is-a-key-object-use-in-hashmap
    1. What is meant by the term key? The term value?
    2. Given,
      Map<String, int> populations = new HashMap<String, int> ();
      populations.put(“11530”, 27273);
      populations.put(“28601”, 50026);
      populations.put(“38111”, 41742);
      What would the following call to the get method return?
      System.out.println(“The population for Memphis, TN is “ + populations.get(“38111”);
    3. If you wanted to store student information such as a student id, name, major, and gpa, which one of these would you choose as a key? Given that choice of a key, which of the remaining ones could be used as the associated value?
  3. The data structures within the DataExportFunctions class are used in a multitude of ways and it is likely that you are unfamiliar with some of the syntax. Go to the clearMap method. You will find that it uses wildcard characters (‘?’).
    Briefly explain what each of the following means and explain the benefit of using them.
    1. ‘?’ (hint: wildcards)
    2. ‘? Extends Map’
    3. Determine whether each of the following calls to clearMap is valid or invalid. If a call is invalid, explain why.
      1. Map =
      2. Call 2
      3. Call 3
      4. Call 4
    4. Write a Javadoc comment for the clearMap method.
  4. Go to the getLastEncounterAttr method. There are two reference variables declared, types and encounterTypes.
    1. Can you determine what type of object each refers to? If yes, then specify the type of object. If not, then in your opinion what type of object it is most likely to refer to. Explain your answer.
    2. Why do you think these data structures were selected by the developers?
  5. Analysis question…I’m not sure this method is a good choice for analysis. Thoughts? Would some other code segment within this class be better suited for this type of question?

Deliverables:

Written artifact to Instructor


Assessment:

How will the activity be graded?

How will learning will be measured?

Include sample assessment questions/rubrics.

Criteria Level 1 (fail) Level 2 (pass) Level 3 (good) Level 4 (exceptional)
The purpose of the project
Why the project is open source

Comments:

What should the instructor know before using this activity?

What are some likely difficulties that an instructor may encounter using this activity?


Additional Information:

ACM Knowledge Area/Knowledge Unit Programming Languages / Object-Oriented Programming
ACM Topic Using collection classes
Level of Difficulty Medium
Estimated Time to Completion Varies, designed as one assignment or laboratory activity
Materials/Environment Access to OpenMRS codebase
Author(s) Darci Burdge, Patricia Ordóñez, Jeff Ward
Source POSSE 201405 Workshop Activity
License Licensed CC BY-SA

Suggestions for Open Source Community:

Suggestions for an open source community member who is working in conjunction with the instructor.



This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License

CC license.png

Personal tools
Namespaces
Variants
Actions
Events
Learning Resources
HFOSS Projects
Evaluation
Navigation
Toolbox