Intro to FOSS (Activity)

(Difference between revisions)
Jump to: navigation, search
(Preparation:)
(4. Student Involvement in FOSS)
(48 intermediate revisions by 9 users not shown)
Line 1: Line 1:
== Foss in Courses Planning 1 ==
+
__NOTOC__
  
=== Preparation: ===
+
{{Learning Activity Overview
 +
|title=
 +
Intro to FOSS (Free & Open Source Software)
 +
|overview=  
 +
Learner will gain an introduction to FOSS, its philosophy, and how it might benefit students.
 +
|prerequisites=
 +
None.
 +
|objectives=
 +
# Describe two or three major events in the history of FOSS.
 +
# Describe several characteristics of FOSS philosophy.
 +
# Explain why student involvement in FOSS could help learning.
 +
|process skills=
 +
}}
  
{| border="1"
+
=== Background ===
|-  
+
 
|'''Description''' || Intro to FOSS
+
Welcome to the exploration of Free & Open Source Software (FOSS)! The goal of this activity is for you to become familiar with the roots and culture of FOSS. This activity is only intended to give you a first taste of FOSS culture and development, enough to use as a foundation for future learning.
 +
 
 +
Additional reading:
 +
* [http://www.catb.org/esr/writings/homesteading/cathedral-bazaar/ The Cathedral and the Bazaar] by Eric Raymond
 +
* [http://teachingopensource.org/practical-oss-exploration/ Practical Open Source Exploration text] developed by the TeachingOpenSource community
 +
 
 +
=== Directions ===
 +
 
 +
==== 1. Expectations ====
 +
 
 +
Your experiences as an instructor or student participating in FOSS projects may be quite different from a more traditional classroom experiences where the instructor knows the material at a detailed level and can answer all student questions.
 +
In contrast, learning within a FOSS project can be less predictable and the instructor is often a guide or coach, not the source of all expertise.
 +
The instructor may enable students to learn on their own and from the community.
 +
 
 +
The world of FOSS is large and complex. Producing a large software project is a complex and challenging process.
 +
Such development is often messy and more variable than a typical classroom.
 +
This messiness creates challenges for students and instructors, but also creates wonderful opportunities for learning. A large part of successfully navigating such an experience is understanding how the expectations for an instructor must change:
 +
 
 +
'''Expectation 1:''' The instructor will not have all of the answers due to the size and complexity of projects. However, there are maps and guideposts along the way to help instructors and students find the answers.
 +
This ability to navigate a project while only having a partial understanding is known as being "productively lost".
 +
You may not know exactly where you are, but you will have the tools to find out.
 +
 
 +
'''Expectation 2:''' The instructor and students may feel uncomfortable in being "productively lost".
 +
The concept of not knowing answers to many student questions can be a foreign one and many instructors find this initially unsettling. This feeling has been likened to being in a foreign land not knowing the language and customs.
 +
 
 +
'''Expectation 3:''' You are not alone in this learning process. You have a community of instructors, students, and FOSS community members to answer questions along the way.
 +
 
 +
The goal of this activity is to enable you to be "productively lost" within a project, where you may not have a full grasp of a project, but you have sufficient signposts for you to be able to navigate the project and ask appropriate questions.
 +
 
 +
==== 2. Overview of FOSS ====
 +
 
 +
The readings below provide an introduction to FOSS, including a bit of history and information about FOSS culture. Read each of the following:
 +
# [https://www.gnu.org/philosophy/free-sw.html The Free Software Definition]: This article defines free software and provides some insight into the roots of FOSS.
 +
# [http://opensource.org/history History of the Open Source Initiative]: This article is a brief overview of the start of the term "open source" and the OSI.
 +
# [http://en.wikipedia.org/wiki/Open_source_software Open Source Software (Wikipedia)]: This article talks about the history and development philosophy of FOSS. Read:
 +
## Sections 1-3: History, Definition, and Open Source Development Model
 +
## Section 5: Current Applications and Adoption
 +
# [http://www.catb.org/~esr/writings/cathedral-bazaar/cathedral-bazaar/index.html "The Cathedral and the Bazaar"]: This is a classic reading in FOSS and you may want to read the full article when you have time.
 +
## [http://www.catb.org/~esr/writings/cathedral-bazaar/cathedral-bazaar/index.html#catbmain Introduction]: This section briefly describes the beginnings of FOSS by someone who was there, especially for the establishment of "open source" and the OSI.
 +
## [http://www.catb.org/~esr/writings/cathedral-bazaar/cathedral-bazaar/ar01s11.html Social context of FOSS]: This section provides some motivation for why people start and contribute to FOSS projects.
 +
 
 +
==== 3. Humanitarian FOSS ====
 +
 
 +
'''Humanitarian FOSS (HFOSS)''' is FOSS that does some social good.
 +
HFOSS projects can range from disaster management, micro-finance, health care, education and more.
 +
We have chosen to focus on HFOSS as the altruistic nature of HFOSS has the potential to attract more computing majors, particularly women, and because these projects are particularly amenable to student participation.
 +
 
 +
# Review the list of [http://www.foss2serve.org/index.php/HFOSS_Communities HFOSS projects] and identify one that captures your interest. You may be working with this project for several months (or longer) so choose carefully.
 +
In the list, you can see some of the people already working on the project as well as some of the activities.
 +
Note that most of the activity happens on the actual HFOSS site so don't be put off by a project with no activity on the foss2serve site. You can also change your selection in the future.
 +
 
 +
==== 4. Student Involvement in FOSS ====
 +
 
 +
Developing a large software project is an excellent way to help students and instructors appreciate the need for software engineering skills, teamwork, and other aspects of professional software work.
 +
Using FOSS projects as a setting for such experiences has potential and advantages that are difficult to match in a typical classroom setting.
 +
 
 +
A discussion of student participation in HFOSS including data on aspects of student learning and references to prior publications in this area is available in a draft manuscript [[Media:HFOSS_Manuscript.docx | here]]. 
 +
This manuscript is under review for publication so we ask that you not distribute it further or post it online.
 +
 
 +
There is also some overview material on student involvement available in the [http://teachingopensource.org/index.php/practical-oss-exploration Practical Open Source Exploration] text that was developed by the TeachingOpenSource community. The following readings will help explain the use of FOSS projects for learning as well as the feeling of being "productively lost".
 +
# [http://teachingopensource.org/practical-oss-exploration/forward/#Why_is_This_Book_Necessary Motivation for using FOSS in courses]
 +
# [http://teachingopensource.org/practical-oss-exploration/forward/#Why_Traditional_Student_Projects_Are_Ineffective FOSS in Student Projects]
 +
 
 +
=== Deliverables ===
 +
 
 +
POSSE: None, but have a project in mind as directed above.
 +
 
 +
Possible deliverables for use with students could be:
 +
* Paper summarizing what students learned about FOSS.
 +
* Paper describing the difference in the philosophies of the [http://fsf.org Free Software Foundation] and the [http://opensource.org Open Source Initiative].
 +
* Brief description of a FOSS project to which they would like to contribute including why they chose the project and possible contributions.
 +
 
 +
= Notes for Instructors =
 +
 
 +
The remaining sections of this document are intended for the instructor. They are not part of the learning activity that would be given to students.
 +
 
 +
=== Assessment ===
 +
 
 +
'''Below are the questions that need to be answered to provide assessment for this activity along with a sample assessment table.'''
 +
 
 +
* How will the activity be graded?
 +
* How will learning will be measured?
 +
* Include sample assessment questions/rubrics.
 +
 
 +
{| class="wikitable"
 +
! Criteria
 +
! Level 1 (fail)
 +
! Level 2 (pass)
 +
! Level 3 (good)
 +
! Level 4 (exceptional)
 
|-
 
|-
|'''Source''' || None
+
| '''Criteria 1'''
 +
|  
 +
|  
 +
|
 +
|
 +
 
 
|-
 
|-
|'''Prerequisite Knowledge''' || None
+
| '''Criteria 2'''
|-
+
|  
|'''Estimated Time to Completion''' || 60-90 minutes
+
|  
|-
+
|  
|'''Learning Objectives''' || Upon completion of this activity, participants should be able to: 1) Describe two or three major events in the history of FOSS, 2) Describe several characteristics of the open source philosophy, and 3) Identify why student involvement in FOSS could help learning
+
|  
|-
+
 
|'''Materials/Environment''' || Access to Internet/Web and web browser.
+
|-
+
|'''Additional Information''' ||  
+
|-
+
|'''Rights''' || Licensed CC BY-SA
+
|-
+
|'''Turn In''' || Nothing
+
 
|}
 
|}
  
=== Background: ===
+
=== Comments ===
Welcome to the exploration of Open Source Software! The goal of this activity is for you to become familiar with the roots and culture of Open Source Software.
+
  
=== Directions ===
+
Comments to instructor using this activity with students:
==== Expectations ====
+
* Omit Section 4: Student Involvement in FOSS
The world of FOSS is large and complex. Producing a large software project is an complex and challenging process. As learning anything with high complexity, at first the amount to be learned may feel overwhelming. As you incrementally gain knowledge, you will gradually become more familiar with FOSS as well as becoming comfortable with not knowing all aspects of a project. Therefore:
+
* You may want to have students look at a broader list of HFOSS projects (e.g. [[HFOSS Projects]])
* We expect that you will feel lost. This is a natural feeling when becoming involved in a FOSS project.
+
 
* We understand that feeling lost may feel uncomfortable.  
+
{{Learning Activity Info
* We expect that you may feel overwhelmed, as if you were going to a foreign land not knowing the language and customs.  
+
|acm unit=
 +
SP Intellectual Property
 +
|acm topic=
 +
Goals of Open Source
 +
|difficulty=
 +
Easy
 +
|time=
 +
60-90 minutes
 +
|environment=
 +
Access to Internet/Web and web browser.  
 +
|author=
 +
Heidi Ellis
 +
|source=
 +
None
 +
|license=
 +
{{License CC BY SA}}
 +
}}
  
The goal of this workshop is to enable you to be "productively lost" within a project, where you may not have a full grasp of a project, but you have sufficient signposts for you to be able to navigate the project and ask appropriate questions.
 
The following readings will help explain the use of FOSS projects for learning as well as the feeling of being "productively lost".
 
* [http://quaid.fedorapeople.org/TOS/Practical_Open_Source_Software_Exploration/html/ch-Foreword.html Motivation for using FOSS in courses]
 
* [http://quaid.fedorapeople.org/TOS/Practical_Open_Source_Software_Exploration/html/sn-Foreword-Why_Traditional_Student_Projects_Are_Ineffective.html FOSS in Student Projects]
 
  
==== Overview of FOSS ====
+
=== Suggestions for Open Source Community ===
The following readings provide an introduction to FOSS
+
* [http://en.wikipedia.org/wiki/Open_source Wikipedia Open Source Article - Sections 1 History, 3.1 Computer Software]
+
* [http://en.wikipedia.org/wiki/Open_source_software Wikipedia Open Source Software Article - Sections 1-3, 5, 6]
+
* http://www.catb.org/~esr/writings/cathedral-bazaar/cathedral-bazaar/index.html#catbmain Introduction to "The Cathedral and the Bazaar"]
+
* [http://www.catb.org/~esr/writings/cathedral-bazaar/cathedral-bazaar/ar01s11.html
+
  
==== Example ====
+
Below are suggestions for an open source community member who is working in conjunction with the instructor.
* [http://www.catb.org/~esr/writings/cathedral-bazaar/cathedral-bazaar/ar01s13.html How Mozilla got started]
+
  Discusses the foundation of Firefox which grew out of Netscape:
+
* [http://en.wikipedia.org/wiki/Mozilla Wikipedia Article on Mozilla - Sections 1, 2.1]
+
  
==== Humanitarian FOSS ====
 
'''Humanitarian FOSS (HFOSS)''' is FOSS that does some social good. HFOSS projects can range from disaster management, micro-finance, health care, education and more. We have chosen to focus on HFOSS as the altruistic nature of HFOSS has the potential to attract more computing majors, and women in particular.
 
  
[[Category: Foss2serve]]
+
[[Category:Instructor Activities]]
[[Category: Learning_Activity]]
+
[[Category:Learning Activity]]
 +
[[Category:Introduction]]
 +
[[Category:Good Draft]]

Revision as of 02:19, 19 September 2017


Title

Intro to FOSS (Free & Open Source Software)

Overview

Learner will gain an introduction to FOSS, its philosophy, and how it might benefit students.

Prerequisites

None.

Learning
Objectives
After successfully completing this activity, the learner should be able to:
  1. Describe two or three major events in the history of FOSS.
  2. Describe several characteristics of FOSS philosophy.
  3. Explain why student involvement in FOSS could help learning.
Process Skills
Practiced


Background

Welcome to the exploration of Free & Open Source Software (FOSS)! The goal of this activity is for you to become familiar with the roots and culture of FOSS. This activity is only intended to give you a first taste of FOSS culture and development, enough to use as a foundation for future learning.

Additional reading:

Directions

1. Expectations

Your experiences as an instructor or student participating in FOSS projects may be quite different from a more traditional classroom experiences where the instructor knows the material at a detailed level and can answer all student questions. In contrast, learning within a FOSS project can be less predictable and the instructor is often a guide or coach, not the source of all expertise. The instructor may enable students to learn on their own and from the community.

The world of FOSS is large and complex. Producing a large software project is a complex and challenging process. Such development is often messy and more variable than a typical classroom. This messiness creates challenges for students and instructors, but also creates wonderful opportunities for learning. A large part of successfully navigating such an experience is understanding how the expectations for an instructor must change:

Expectation 1: The instructor will not have all of the answers due to the size and complexity of projects. However, there are maps and guideposts along the way to help instructors and students find the answers. This ability to navigate a project while only having a partial understanding is known as being "productively lost". You may not know exactly where you are, but you will have the tools to find out.

Expectation 2: The instructor and students may feel uncomfortable in being "productively lost". The concept of not knowing answers to many student questions can be a foreign one and many instructors find this initially unsettling. This feeling has been likened to being in a foreign land not knowing the language and customs.

Expectation 3: You are not alone in this learning process. You have a community of instructors, students, and FOSS community members to answer questions along the way.

The goal of this activity is to enable you to be "productively lost" within a project, where you may not have a full grasp of a project, but you have sufficient signposts for you to be able to navigate the project and ask appropriate questions.

2. Overview of FOSS

The readings below provide an introduction to FOSS, including a bit of history and information about FOSS culture. Read each of the following:

  1. The Free Software Definition: This article defines free software and provides some insight into the roots of FOSS.
  2. History of the Open Source Initiative: This article is a brief overview of the start of the term "open source" and the OSI.
  3. Open Source Software (Wikipedia): This article talks about the history and development philosophy of FOSS. Read:
    1. Sections 1-3: History, Definition, and Open Source Development Model
    2. Section 5: Current Applications and Adoption
  4. "The Cathedral and the Bazaar": This is a classic reading in FOSS and you may want to read the full article when you have time.
    1. Introduction: This section briefly describes the beginnings of FOSS by someone who was there, especially for the establishment of "open source" and the OSI.
    2. Social context of FOSS: This section provides some motivation for why people start and contribute to FOSS projects.

3. Humanitarian FOSS

Humanitarian FOSS (HFOSS) is FOSS that does some social good. HFOSS projects can range from disaster management, micro-finance, health care, education and more. We have chosen to focus on HFOSS as the altruistic nature of HFOSS has the potential to attract more computing majors, particularly women, and because these projects are particularly amenable to student participation.

  1. Review the list of HFOSS projects and identify one that captures your interest. You may be working with this project for several months (or longer) so choose carefully.

In the list, you can see some of the people already working on the project as well as some of the activities. Note that most of the activity happens on the actual HFOSS site so don't be put off by a project with no activity on the foss2serve site. You can also change your selection in the future.

4. Student Involvement in FOSS

Developing a large software project is an excellent way to help students and instructors appreciate the need for software engineering skills, teamwork, and other aspects of professional software work. Using FOSS projects as a setting for such experiences has potential and advantages that are difficult to match in a typical classroom setting.

A discussion of student participation in HFOSS including data on aspects of student learning and references to prior publications in this area is available in a draft manuscript here. This manuscript is under review for publication so we ask that you not distribute it further or post it online.

There is also some overview material on student involvement available in the Practical Open Source Exploration text that was developed by the TeachingOpenSource community. The following readings will help explain the use of FOSS projects for learning as well as the feeling of being "productively lost".

  1. Motivation for using FOSS in courses
  2. FOSS in Student Projects

Deliverables

POSSE: None, but have a project in mind as directed above.

Possible deliverables for use with students could be:

  • Paper summarizing what students learned about FOSS.
  • Paper describing the difference in the philosophies of the Free Software Foundation and the Open Source Initiative.
  • Brief description of a FOSS project to which they would like to contribute including why they chose the project and possible contributions.

Notes for Instructors

The remaining sections of this document are intended for the instructor. They are not part of the learning activity that would be given to students.

Assessment

Below are the questions that need to be answered to provide assessment for this activity along with a sample assessment table.

  • How will the activity be graded?
  • How will learning will be measured?
  • Include sample assessment questions/rubrics.
Criteria Level 1 (fail) Level 2 (pass) Level 3 (good) Level 4 (exceptional)
Criteria 1
Criteria 2

Comments

Comments to instructor using this activity with students:

  • Omit Section 4: Student Involvement in FOSS
  • You may want to have students look at a broader list of HFOSS projects (e.g. HFOSS Projects)
ACM BoK
Area & Unit(s)

SP Intellectual Property

ACM BoK
Topic(s)

Goals of Open Source

Difficulty

Easy

Estimated Time
to Complete

60-90 minutes

Environment /
Materials

Access to Internet/Web and web browser.

Author(s)

Heidi Ellis

Source

None

License

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License

CC license.png


Suggestions for Open Source Community

Below are suggestions for an open source community member who is working in conjunction with the instructor.

Personal tools
Namespaces
Variants
Actions
Events
Learning Resources
HFOSS Projects
Evaluation
Navigation
Toolbox