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− | I have two options in mind --- their distributed systems module, where they examine and contribute to a particular project that I identify for the class, and their final year project --- where I would like them to contribute to an open-source project and where possible, integrate/combine with their game projects. I would like at least one team to contribute to an open-source educational game project. | + | I have two options in mind --- their distributed systems module, where they examine and contribute to a particular project that I identify for the class, and their final year project --- where I would like them to contribute to an open-source project and where possible, integrate/combine with their game projects. I would like at least one team to contribute to an open-source educational game project. Blockly is a candidate here. |
Revision as of 11:33, 28 June 2017
Contents |
Michael "Adrir" Scott, BSc(Hons) MA PhD
Dr Michael Scott is a senior lecturer in Computing and Creative App Development at Falmouth University's Games Academy, leading Falmouth’s first-ever BSc(Hons) course in Computing for Games as well as an innovative distance-learning MA in Creative App Development. Furthermore, as an internationally-recognised researcher, Michael leverages the skills and experience he developed reading computer science and digital games theory to investigate: game procedurality; accessible game interfaces; game jams; and game-inspired pedagogical approaches. He is particularly interested in how lusory perspectives could be used to teach computer programming, having completed a PhD in this area, and can often be found experimenting with multimedia-based instructional technology to enrich the learning experiences of his students.
Previously, Michael worked at Emotional Robots during the development of iOS title Warm Gun, one of the first Unreal-based FPS games on the platform. After its release in 2011, he joined Brunel University London, where he taught Computer Science (Digital Media & Games). While there, he also worked on several international research projects, including: P://SHIFT, examining the potential of transformed identity in games to enrich of programming self-concept (EPSRC Doctoral Training Centre); VERITAS (European Union FP7 Project), developing virtual users and simulation tools for the analysis of interfaces designed for infotainment and other purposes; iSEE at Maiden Castle (UK Technology Strategy Board), focusing on creating an entertaining and personalised tour app for Maiden Castle in Dorchester; and ROSE (National Research Foundation of Singapore), exploring the potential influences of personality and culture on multimedia perception of quality.
Michael is also an associate editor for the Press Start Journal, sits on the Program Committee for the International Conference on Game Jams and Hackathons, is a reviewer for several prestigious academic conferences including SIGCSE and SIGCHI, is the senior examiner for Computing and Information Systems at the ABMA, and is the administrator for the community website at Game Career Guide.
For more information, see:
- University Homepage [1]
- ResearchGate Profile [2]
Intro to FOSS Project Anatomy
A Comparison of Sugar Labs and Sahana Eden
Aspect | Sugar Labs | Sahana Eden |
---|---|---|
License | GNU GPL v3 | MIT |
Community | voluntary | voluntary |
Leadership | ??? | ??? |
Forks | 120 | 458 |
Communication | IRC: #sugar, Mail: sugar-devel, Forum/Google groups: / | IRC #sahana, #sahana-eden Mail: sf.net Forum/Google groups: ??? |
Roadmaps | ??? | ??? |
Releases | v0.110.0 - https://github.com/sugarlabs/sugar/releases/tag/v0.110.0 | No Release |
Repositories | github alive (last commit 16.5.2017) top commiter: 1100 commits 7 persons have commited code 10% or more in comparison to the top one trend: development in peak periods, also many quiet periods - overall volume downwards |
github alive (last commit 29.5.2017) top commiter: 3400 commits 2 persons have commited code 10% or more in comparison to the top one trend: steady development - slightly downwards (today 1/2 volume since 5yr ago) |
Packaging | ??? | ??? |
Upstream/downstream | ??? | ??? |
Version control | git | git |
Trackers | 2 issues | 23 issues |
FOSS Field Trip
GitHub
Educational Repositories
1. 13,464 repository results
2. Time/Date of recent commits: https://github.com/nodejs/education/graphs/commit-activity
Humanitarian Repositories
1. 303 repository results
2. The latest release from January 2015 via pull request (https://github.com/HTBox/crisischeckin/pull/240); most recent merge to the master branch being April 2017 (https://github.com/HTBox/crisischeckin/pull/702).
Crisis Management Repositories
1. 18 repository results
OpenHub
Educational Repositories
1. 3,470 projects, across 347 pages
2. KDE Education is not on GitHub
3. 4 similar projects: KStars, Step, KmPlot and Kig
4. Code statis including lines, lanuages, etc; activity stats, like commits per month, etc.; community stats, such as contributors per month, most recent contributors, etc...
Humanitarian & Crisis Management Repositories
1. 40 projects, across 4 pages (humanitarian) and 20 projects, across 2 pages (crisis management)
2. Many have 0 lines of code, or are several years since last commit
Organisations
1. Information on organisations including type, size, projects, affiliates, 30-day commits, etc: https://www.openhub.net/explore/orgs
OpenMRS
On OpenHub
1. OpenMRS Core last commit about 2 months ago (17th April): https://www.openhub.net/p/openmrs/commits/summary
On GitHub
1. OpenMRS Core last commit about 6 days ago (30th May): https://github.com/openmrs/openmrs-core/commit/88cc0231d2a741625c5e7fa8fdb8d948b3b25bc5
GitHub vs OpenHub
1. OpenHub seems to be taking snapshots of registered repositories which may mean it is not up to date, or those sources become lost/inaccessible/stale/etc. OutHub has much broader reach than just GitHub and clearly showcases key organisations in open source. GitHub is repository orientated, and makes it easy to see forks of relevant projects. Seems to be more up-to-day since files are actually hosted by GitHub. More search results.
Project Evaluation (OpenMRS)
Criterion | Level (0-2) |
Notes |
---|---|---|
Licensing | 2 | Mozilla Public License, version 2 (OSI Approved) |
Language | 2 | Java (~95%), SQLPL (~3%), GAP (<1%), XSLT (<1%), CSS(<1%), JS (<1%), HTML (<1%) |
Level of Activity | 2 | Last commit to Master: June 25th, 2017. |
Number of Contributors | 2 | 264 contributors. |
Product Size | 1 | ~220MB. |
Issue Tracker | 2 | Externally hosted. 1333 open tickets, 10,096 closed tickets. The 5th Blocker issue in the "Ready for Work" list is "Search does not work for parts of words". Issues are being actively resolved. |
New Contributor | 2 | SDK Instructions: here. Communication Mechanisms: Social media, IRC and Telegram. Forum: [3], active. Web: project Web site and wiki. |
Community Norms | 2 | Appropriate Code of Conduct and Developer Guide. Appropriate Working Conventions. There are some disagreements, but on the whole very courteous and respectful.[4][5] People communicating to ensure they are in-touch and note their availability should delays arise. [6]. No indication of rude and inappropriate behaviour. |
User Base | 2 | Yes, see e.g. Fight Malaria. Download Instructions: [7]. Usage Instructions: User Guide. |
Total Score | 17 | A sound project. |
Copyright and Licensing
- OpenMRS: Mozilla Public License, v.2; Fineract: Apache License v.2; Regulately: N/A
- I am fine with any project with clear and permissive licensing, such as OpenMRS and Fineract. I would not participate in projects with unclear terms of use.
Licence | Allows (can) |
Disallows (cannot) |
Requires (must) |
---|---|---|---|
Apache License v.2 | Commercial Use, Modify, Distribute, Sublicense, Private Use, Use Patent Claims, and Place Warranty | Hold Liable and Use Trademark | Include Copyright, Include License, State Changes, and Notice |
Mozilla Public License, v.2 | Commercial Use, Modify, Distribute, Sublicense, Use Patent Claims, and Place Warranty | Hold Liable and Use Trademark | Copyright, Include License, Disclose Source, and Include Original |
FOSS in Courses I
I run BSc(Hons) Computing for Games and so our students are quite technical. I would expect them, from their second year of study onward, to comfortably be able to:
- Suggest features
- Document the codebase, including wikis and glossaries
- Apply software engineering metrics to identify problems in the codebase
- Report bugs
- Identify and diagnose a bug
- Fix a bug: for very motivated students only
- Package the application for an operating system
- Test a beta or release candidate
I have two options in mind --- their distributed systems module, where they examine and contribute to a particular project that I identify for the class, and their final year project --- where I would like them to contribute to an open-source project and where possible, integrate/combine with their game projects. I would like at least one team to contribute to an open-source educational game project. Blockly is a candidate here.