Code Base Understanding
m (moved Codebase understanding to Code Base Understanding) |
Revision as of 13:40, 30 January 2017
Title | Code Base understanding |
Overview | Students will navigate a complex Java code base using a number of different techniques or strategies to understand the design and architecture. |
Prerequisite Knowledge | CS 2 - Data structures in Java |
Learning Objectives |
The student should be able to: Follow specific strategies to understand the code Analyze the critical components of the code base Understand the importance of dependencies and coupling/decoupling Understand the importance of technical documentation in understanding the code Utilize visualization tools to navigate and understand complex codebase |
Background
Is there background reading material?
- Josh will add*
Are there other activities the student should have done first?
- Read technical documentation specific to the project (project installation, tools needed, APIs) - assumption is that the environment is already installed
- Run the program, understand the behavior of it
Come up with an enhancement - provides the motivation for this activity
What is the rationale for this activity?
- Students cannot become contributors to HFOSS projects until they understand the code base. This activity provides a number of strategies to help students approach a new code base and make sense of it. It has starting points (such as looking at unit testing) and more advanced techniques (such as using visualization tools to understand dependencies).
Include helpful hints to faculty here. Visualization tools for Java:
- Code City: https://marketplace.eclipse.org/content/codecity
- X-Ray: https://marketplace.eclipse.org/content/x-ray-software-visualization
- JDeodorant: https://marketplace.eclipse.org/content/jdeodorant
This activity is designed for Eclipse. Suggestion: have students work in groups
Directions
- Look for unit tests, data model, high level classes, find something familiar, look at imports - are there packages the code is dependent upon?
- Run unit tests
- Look for superclasses
- From package dependencies figure out classes and package structure
Ordering where to look:
- Find any technical documentation (like JavaDoc) - keep it open to refer back to
- Look for a folder called testing and look for unit tests - if none exists then search junit in imports
- What are the methods that are tested (hopefully there is documentation)? This identifies the core clases - these are classes of high interest
- Run the unit tests
- Find the high level classes in the data model and the interfaces (in a game, the sprites, weapons, actors, etc. put another example here)
- Use CodeCity and then X-Ray to visualize the code - what is most of the code dependent upon? Students should look at the code at the same time as they explore the visualization. This will help understand the class dependencies. (Ruby can expand on the criteria that can be used to visualize)
- Look at the import list to see if it is dependent upon other libraries
- Find the data model, how is the data saved, what data structures are used?
- JDeodorant could be used to help understand potential refactoring because it looks at bad part of the code
Deliverables
Submit answers to questions and screen captures Give instances of each of the bad smells from JDeodorant Ultimate Goal: Make a code contribution back to the project with the enhancement.
Assessment
How will the activity be graded?
How will learning will be measured?
Include sample assessment questions/rubrics.
Criteria | Level 1 (fail) | Level 2 (pass) | Level 3 (good) | Level 4 (exceptional) |
---|---|---|---|---|
The purpose of the project | ||||
Why the project is open source |
Comments
What should the instructor know before using this activity?
What are some likely difficulties that an instructor may encounter using this activity?
Potential problems in this activity may be if the underlying code base changes and/or that the student may not find what they are looking for (e.g., the project may not contain unit tests, etc.).
Additional Information:
ACM Knowledge Area/Knowledge Unit | What ACM Computing Curricula 2013 knowledge area and units does this activity cover? ACM_Body_of_Knowledge |
ACM Topic | What specific topics are addressed? The Computing Curriucula 2013 provides a list of topics - https://www.acm.org/education/CS2013-final-report.pdf |
Level of Difficulty | Is this activity easy, medium or challenging? |
Estimated Time to Completion | How long should it take for the student to complete the activity? |
Materials/Environment | The student needs Internet access, IRC client, Git Hub account, LINUX machine, etc.? |
Author(s) | Ruby ElKharboutly, Josh Dehlinger, Ed Gehringer, Moshen Doroodchi, Lori Postner |
Source | Is there another activity on which this activity is based? If so, please provide a link to the original resource. |
License | Under which license is this material made available? (http://creativecommons.org/licenses/) |
Suggestions for Open Source Community
Suggestions for an open source community member who is working in conjunction with the instructor.
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License