Stage 2 Activities

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Below is the schedule for the during-workshop activities. This is only a very preliminary draft.

Day 1 (Evening)

  1. Dinner
  2. Workshop Overview
    • Collaborative editing - Etherpad
    • Introduction of participants
      • Using an Etherpad
        • Have participants each enter their own name
        • Have each participant enter one or two "fun facts" about someone else, and then introduce that person
    • Schedule - overview of the two days
  3. Introduction
    • Brief history of FOSS
    • Intro to FOSS culture
    • HFOSS, POSSE, and foss2serve

Day 2

  1. Examples of HFOSS in Education
    • 50 ways to be a FOSSer - the variety of different contributions that can be made
    • This would be a high level overview of what students have done, without lots of detail on how.
    • Provide specific examples of existing student contributions
  2. Open Source Communities
    • Overview of 2-3 HFOSS projects: contact person, guide to getting started, Project Selection evaluation summary
    • Talk about FOSS Field trips and how they can be modified for student use.
    • EXERCISE: Project selection - Building on results of Stage 1.B.1 and 1.B.4 learning activities
  3. POSSE Stage 3:
    • MouseTrap - as a prototype Stage 3 group
    • Discussion of projects and indication of interest
  4. HFOSS in the Curriculum
    • Discussion of options for getting started
    • For a project course: roadmap - learning outcomes and schedule of deliverables
    • For a single assignment: setting learning outcomes
  5. Pedagogy and Course Management
    • Trying to find the right size student project
    • Evaluating student work
    • Instructional style: mentoring vs. lecturing; instructor as co-learner
  6. Getting Started on a Project
    • Now lets get folks started in an HFOSS project.
    • Download and install an HFOSS project << what project?
    • Identify a small change that you could make.
    • Basic outline is here: http://teachingopensource.org/index.php/POSSE_curriculum#Tuesday
    • Talk about how you would create student deliverables?
    • Experience reports from faculty on how they did this in a classroom.

Day 3

  1. Upstream Adoption
  2. Detailed Examples
    • Provide a more indepth walk through of how students accomplished the examples we presented above.
    • Talk about assignments, grading, interacting with the community within a case study.
  3. Going Forward
  4. Student Involvement
  5. Stage 3
    • What are our groups?
    • What will the group do together?
    • Plan some initial activities (faculty only or faculty and students)
    • Discuss group communication
  6. Licensing and IP - Move to Pre-Workshop? (or at least earlier in the workshop)
    • I'm concerned that this topic may raise questions that might be better handled f2f? Or should we set up an IRC to specifically address this?

Other ideas to capture:

  • how to measure value added to an ongoing project started by others
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